![contra 5 contra 5](https://www.cheatcc.com/imagesx360/iamalive_10a.jpg)
What differentiates DOA4 from DOA3 is that the timing window for counters is much, much more exacting, and there are many more contextual moves. The gameplay is very fast and almost frantic at times, though characters vary in terms of their overall fighting styles, from lightning fast but weaker, to somewhat slower but more powerful. The first three can be blocked by pressing the counterpart's direction and the counter button at the exact right moment, while you can break free of throws by pressing your own throw button at the right time. Attacks are broken up in terms of high, medium, low, and throws. DOA4 plays a lot like DOA3, and indeed many of the combos and tactics you honed in the previous title will work just the same here.įor those who haven't played DOA3, the fighting is very quick, stylized, and fluid. That's pretty much all the plot synopsis you'll need too, as (just as before) it's the gameplay that really carries the title.
Contra 5 series#
The story lines in the Dead or Alive series have never made much sense, but just as in the other iterations in the series, the gist of it is that for one reason or another, a group of fighters must battle each other one-on-one to achieve their own goals. While DOA4 definitely doesn't feel like as much of a next-gen jump as DOA3 was on the original Xbox, there are still enough improvements to make any fan of the fighting game genre sit up and take notice. It's no surprise that fans of the series have waited for DOA4 with baited breath, and it's also no real surprise that Team Ninja has delivered a worthy successor. Dead or Alive 4 hit right at about the tail end of the first string of the Xbox 360 opening lineup and brought the long-awaited Dead or Alive series into the next-gen era.